#
2.3 Modifying the Existing World
The framework provides a world file called Life_Eden.ent
under Worlds
.
This serves as the default baseline mission for Arma Reforger Life.
#
Working With Released Worlds
When a mod is released, world files inside it are locked by default.
This means you cannot edit or move the entities inside Life_Eden.ent
directly.
Instead, the supported workflow is to create a subscene:
- Open
Worlds/Life_Eden.ent
in Workbench. - Go to File → New World → Create Subscene.
- Save your subscene (e.g.
MyCommunity_Additions.ent
). - Add your own entities inside the subscene.
#
What You Can Add
Through your subscene you can append:
- Additional spawn zones
- Props and buildings
- Triggers, logic, and other mission entities
These additions are layered on top of the locked base world.
#
Full Custom Worlds
If you want to replace or restructure existing framework entities, you’ll need to set up your own world instead.
That process is explained in the next section of the documentation.