# 2.3 Modifying the Existing World

The framework provides a world file called Life_Eden.ent under Worlds.
This serves as the default baseline mission for Arma Reforger Life.


# Working With Released Worlds

When a mod is released, world files inside it are locked by default.
This means you cannot edit or move the entities inside Life_Eden.ent directly.

Instead, the supported workflow is to create a subscene:

  1. Open Worlds/Life_Eden.ent in Workbench.
  2. Go to File → New World → Create Subscene.
  3. Save your subscene (e.g. MyCommunity_Additions.ent).
  4. Add your own entities inside the subscene.

# What You Can Add

Through your subscene you can append:

  • Additional spawn zones
  • Props and buildings
  • Triggers, logic, and other mission entities

These additions are layered on top of the locked base world.


# Full Custom Worlds

If you want to replace or restructure existing framework entities, you’ll need to set up your own world instead.
That process is explained in the next section of the documentation.