# 2.1 Modifying the Existing Mission

The framework ships a mission header at Missions/Life_Eden.conf.
Because ARL is a released mod, that asset is read-only in Workbench—you cannot edit it in place.

There are two correct ways to customize the mission:


# Option A — Override the mission header (minimal changes)

Use Workbench’s override system to layer your tweaks in your mod:

  1. In Resource Browser, right-click Missions/Life_Eden.conf.
  2. Choose Override In… and pick a folder inside your own addon (e.g. MyMod/Missions/).
  3. Save. You now have an override you can edit (name, description, flags, etc.) while the base stays read-only.
  4. Keep the world path pointing to Worlds/Life_Eden.ent (or change later if you switch worlds).

# Option B — Create your own mission header (new entry in scenario list)

If you want a separate mission entry (with its own name/ID):

  1. Create a new Mission Header (Create Resource… or via the Game Mode / Scenario Framework tools).
  2. Set its world to Worlds/Life_Eden.ent (or your own world).
  3. Fill in metadata (name, author, game mode, briefing, etc.).
  4. Save as, for example, MyMod/Missions/MyCommunity_Life.conf.

# Point your server to the new/overridden mission

In your server.json, set the scenarioId to your mission header. The format is:

"scenarioId": "{YOUR_GUID}Missions/MyCommunity_Life.conf"