#
2.1 Modifying the Existing Mission
The framework ships a mission header at Missions/Life_Eden.conf
.
Because ARL is a released mod, that asset is read-only in Workbench—you cannot edit it in place.
There are two correct ways to customize the mission:
#
Option A — Override the mission header (minimal changes)
Use Workbench’s override system to layer your tweaks in your mod:
- In Resource Browser, right-click
Missions/Life_Eden.conf
. - Choose Override In… and pick a folder inside your own addon (e.g.
MyMod/Missions/
). - Save. You now have an override you can edit (name, description, flags, etc.) while the base stays read-only.
- Keep the world path pointing to
Worlds/Life_Eden.ent
(or change later if you switch worlds).
#
Option B — Create your own mission header (new entry in scenario list)
If you want a separate mission entry (with its own name/ID):
- Create a new Mission Header (
Create Resource…
or via the Game Mode / Scenario Framework tools). - Set its world to
Worlds/Life_Eden.ent
(or your own world). - Fill in metadata (name, author, game mode, briefing, etc.).
- Save as, for example,
MyMod/Missions/MyCommunity_Life.conf
.
#
Point your server to the new/overridden mission
In your server.json
, set the scenarioId to your mission header. The format is:
"scenarioId": "{YOUR_GUID}Missions/MyCommunity_Life.conf"